Source code for hydrogram.raw.types.game
# Hydrogram - Telegram MTProto API Client Library for Python
# Copyright (C) 2023-present Hydrogram <https://hydrogram.org>
#
# This file is part of Hydrogram.
#
# Hydrogram is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published
# by the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Hydrogram is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Hydrogram. If not, see <http://www.gnu.org/licenses/>.
from io import BytesIO
from hydrogram.raw.core.primitives import Int, Long, Int128, Int256, Bool, Bytes, String, Double, Vector
from hydrogram.raw.core import TLObject
from hydrogram import raw
from typing import List, Optional, Any
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# !!! WARNING !!! #
# This is a generated file! #
# All changes made in this file will be lost! #
# # # # # # # # # # # # # # # # # # # # # # # #
[docs]
class Game(TLObject): # type: ignore
"""Indicates an already sent game
Constructor of :obj:`~hydrogram.raw.base.Game`.
Details:
- Layer: ``223``
- ID: ``BDF9653B``
Parameters:
id (``int`` ``64-bit``):
ID of the game
access_hash (``int`` ``64-bit``):
Access hash of the game
short_name (``str``):
Short name for the game
title (``str``):
Title of the game
description (``str``):
Game description
photo (:obj:`Photo <hydrogram.raw.base.Photo>`):
Game preview
document (:obj:`Document <hydrogram.raw.base.Document>`, *optional*):
Optional attached document
"""
__slots__: List[str] = ["id", "access_hash", "short_name", "title", "description", "photo", "document"]
ID = 0xbdf9653b
QUALNAME = "types.Game"
def __init__(self, *, id: int, access_hash: int, short_name: str, title: str, description: str, photo: "raw.base.Photo", document: "raw.base.Document" = None) -> None:
self.id = id # long
self.access_hash = access_hash # long
self.short_name = short_name # string
self.title = title # string
self.description = description # string
self.photo = photo # Photo
self.document = document # flags.0?Document
@staticmethod
def read(b: BytesIO, *args: Any) -> "Game":
flags = Int.read(b)
id = Long.read(b)
access_hash = Long.read(b)
short_name = String.read(b)
title = String.read(b)
description = String.read(b)
photo = TLObject.read(b)
document = TLObject.read(b) if flags & (1 << 0) else None
return Game(id=id, access_hash=access_hash, short_name=short_name, title=title, description=description, photo=photo, document=document)
def write(self, *args) -> bytes:
b = BytesIO()
b.write(Int(self.ID, False))
flags = 0
flags |= (1 << 0) if self.document is not None else 0
b.write(Int(flags))
b.write(Long(self.id))
b.write(Long(self.access_hash))
b.write(String(self.short_name))
b.write(String(self.title))
b.write(String(self.description))
b.write(self.photo.write())
if self.document is not None:
b.write(self.document.write())
return b.getvalue()