Source code for hydrogram.raw.functions.messages.set_game_score

#  Hydrogram - Telegram MTProto API Client Library for Python
#  Copyright (C) 2023-present Hydrogram <https://hydrogram.org>
#
#  This file is part of Hydrogram.
#
#  Hydrogram is free software: you can redistribute it and/or modify
#  it under the terms of the GNU Lesser General Public License as published
#  by the Free Software Foundation, either version 3 of the License, or
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from io import BytesIO

from hydrogram.raw.core.primitives import Int, Long, Int128, Int256, Bool, Bytes, String, Double, Vector
from hydrogram.raw.core import TLObject
from hydrogram import raw
from typing import List, Optional, Any

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[docs] class SetGameScore(TLObject): # type: ignore """Use this method to set the score of the specified user in a game sent as a normal message (bots only). Details: - Layer: ``181`` - ID: ``8EF8ECC0`` Parameters: peer (:obj:`InputPeer <hydrogram.raw.base.InputPeer>`): Unique identifier of target chat id (``int`` ``32-bit``): Identifier of the sent message user_id (:obj:`InputUser <hydrogram.raw.base.InputUser>`): User identifier score (``int`` ``32-bit``): New score edit_message (``bool``, *optional*): Set this flag if the game message should be automatically edited to include the current scoreboard force (``bool``, *optional*): Set this flag if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters Returns: :obj:`Updates <hydrogram.raw.base.Updates>` """ __slots__: List[str] = ["peer", "id", "user_id", "score", "edit_message", "force"] ID = 0x8ef8ecc0 QUALNAME = "functions.messages.SetGameScore" def __init__(self, *, peer: "raw.base.InputPeer", id: int, user_id: "raw.base.InputUser", score: int, edit_message: Optional[bool] = None, force: Optional[bool] = None) -> None: self.peer = peer # InputPeer self.id = id # int self.user_id = user_id # InputUser self.score = score # int self.edit_message = edit_message # flags.0?true self.force = force # flags.1?true @staticmethod def read(b: BytesIO, *args: Any) -> "SetGameScore": flags = Int.read(b) edit_message = True if flags & (1 << 0) else False force = True if flags & (1 << 1) else False peer = TLObject.read(b) id = Int.read(b) user_id = TLObject.read(b) score = Int.read(b) return SetGameScore(peer=peer, id=id, user_id=user_id, score=score, edit_message=edit_message, force=force) def write(self, *args) -> bytes: b = BytesIO() b.write(Int(self.ID, False)) flags = 0 flags |= (1 << 0) if self.edit_message else 0 flags |= (1 << 1) if self.force else 0 b.write(Int(flags)) b.write(self.peer.write()) b.write(Int(self.id)) b.write(self.user_id.write()) b.write(Int(self.score)) return b.getvalue()