Source code for hydrogram.raw.types.game

#  Hydrogram - Telegram MTProto API Client Library for Python
#  Copyright (C) 2023-present Hydrogram <https://hydrogram.org>
#
#  This file is part of Hydrogram.
#
#  Hydrogram is free software: you can redistribute it and/or modify
#  it under the terms of the GNU Lesser General Public License as published
#  by the Free Software Foundation, either version 3 of the License, or
#  (at your option) any later version.
#
#  Hydrogram is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU Lesser General Public License for more details.
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#  You should have received a copy of the GNU Lesser General Public License
#  along with Hydrogram.  If not, see <http://www.gnu.org/licenses/>.

from io import BytesIO

from hydrogram.raw.core.primitives import Int, Long, Int128, Int256, Bool, Bytes, String, Double, Vector
from hydrogram.raw.core import TLObject
from hydrogram import raw
from typing import List, Optional, Any

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[docs] class Game(TLObject): # type: ignore """Indicates an already sent game Constructor of :obj:`~hydrogram.raw.base.Game`. Details: - Layer: ``181`` - ID: ``BDF9653B`` Parameters: id (``int`` ``64-bit``): ID of the game access_hash (``int`` ``64-bit``): Access hash of the game short_name (``str``): Short name for the game title (``str``): Title of the game description (``str``): Game description photo (:obj:`Photo <hydrogram.raw.base.Photo>`): Game preview document (:obj:`Document <hydrogram.raw.base.Document>`, *optional*): Optional attached document """ __slots__: List[str] = ["id", "access_hash", "short_name", "title", "description", "photo", "document"] ID = 0xbdf9653b QUALNAME = "types.Game" def __init__(self, *, id: int, access_hash: int, short_name: str, title: str, description: str, photo: "raw.base.Photo", document: "raw.base.Document" = None) -> None: self.id = id # long self.access_hash = access_hash # long self.short_name = short_name # string self.title = title # string self.description = description # string self.photo = photo # Photo self.document = document # flags.0?Document @staticmethod def read(b: BytesIO, *args: Any) -> "Game": flags = Int.read(b) id = Long.read(b) access_hash = Long.read(b) short_name = String.read(b) title = String.read(b) description = String.read(b) photo = TLObject.read(b) document = TLObject.read(b) if flags & (1 << 0) else None return Game(id=id, access_hash=access_hash, short_name=short_name, title=title, description=description, photo=photo, document=document) def write(self, *args) -> bytes: b = BytesIO() b.write(Int(self.ID, False)) flags = 0 flags |= (1 << 0) if self.document is not None else 0 b.write(Int(flags)) b.write(Long(self.id)) b.write(Long(self.access_hash)) b.write(String(self.short_name)) b.write(String(self.title)) b.write(String(self.description)) b.write(self.photo.write()) if self.document is not None: b.write(self.document.write()) return b.getvalue()